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Invisigun Reloaded
Press Kit
Tag: graphics
September 22, 2014
Pixel-perfect discrepancies in OpenGL and DirectX
August 18, 2014
Better parabolic motion for bounces
July 14, 2014
Object pooling for performance in Unity
July 7, 2014
Multiple character sprites using one animation controller
June 30, 2014
Simple and flexible scrolling behavior
June 23, 2014
Give life to explosions and debris
June 20, 2014
Screen effects and shaders