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Tag: dev

  • August 30, 2016Deadlines are a good thing
  • August 2, 2016Artificial intelligence, dev status, and expos!
  • October 22, 2015AudioMixerSnapshot transitions independent of timescale
  • October 6, 2014Self-destructing test builds
  • September 22, 2014Pixel-perfect discrepancies in OpenGL and DirectX
  • August 25, 2014Simple behaviors with delegates and events
  • August 18, 2014Better parabolic motion for bounces
  • July 14, 2014Object pooling for performance in Unity
  • July 7, 2014Multiple character sprites using one animation controller
  • July 4, 2014Custom build tools
  • June 30, 2014Simple and flexible scrolling behavior
  • June 23, 2014Give life to explosions and debris
  • June 20, 2014Screen effects and shaders
  • June 9, 2014Tiled map tools with Unity

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