Invisibility Sale – 70% off, only $4.50

Invisigun Heroes is currently on sale for an insane 70% off. This will only last until Monday for Steam & itch.io, and a bit longer during the Humble Store’s End of Summer Sale. Don’t miss out – perfect for the weekend!

Steam Summer Sale & Japanese localization

Invisigun Heroes is now 35% off until July 5th, as part of the annual Steam Summer Sale. Coming in under $10, it’s a great time to pick it up – please let anyone know that may be interested.

I’m also pleased to announce that Invisigun Heroes is now available in Japanese with a complete translation (with more languages to come in the future). Simply change your locale in the options menu and you’re all set. Have fun!

Big news! Free Guest Edition, 1.3 update, 5 new maps, 4-pack discount, and soundtrack release

I’ve been working hard since the last release on a ton of updates, including some exciting community-focused features. Thanks to everyone who offered suggestions and helped with the ongoing alpha tests!

FREE Guest Edition

I’m happy to announce that a FREE Guest Edition download of Invisigun Heroes is now available for a limited time. GE players can host and join matches, including playing with friends who own the full version. Some features and content are limited to the full version, but there has never been an easier way to try the game and join your buddies. There’s a “Download Demo” button on the main store page if you don’t own the full version.

4-pack discount

Invisigun Heroes is now available on the Humble Store in both standalone and a discounted 4-pack, which is essentially buy-3-get-1-free. Combined with the free Guest Edition, it’s a great time to try everything out with a group of friends.

Official soundtrack released

The official soundtrack by Paper Sound is finally released! If you are a Kickstarter backer at the reward tiers that included the OST, your download codes have already been sent out. If you are new to the game, enjoy the pulsing ambient soundtrack that you’ve come to love in the game with high quality, 24-bit masters.

Version 1.3 update

Along with all of this goodness, version 1.3.0 is now live. Featuring 5 all new maps, this is a big update that also includes a huge list of balance updates and bug fixes. Many online and networking edge-cases have been fixed for a much more polished experience. Thanks everyone, and have fun!

Catch Invisigun at SXSW

Just a reminder that Danny, Ali, and I will be exhibiting Invisigun Heroes at the SXSW Gaming festival from March 16 – 18. We’ll be at booth #1832 in the Indie Corner section. I’m super-proud to have it as a nominee for the 2017 Gamer’s Voice Multiplayer category. Wish us luck, and hope to see some of you there!


Invisigun Heroes is live!

Kickstarter Backer Keys

PLEASE NOTE: Every Kickstarter backer that completed their survey should have received their Steam and Itch.io keys by now. Most were sent out about half a year ago, but some people never received the mass email, or it got caught in spam filters – my apologies if this was you. If you’re a backer and don’t have the game, please message me on Kickstarter and I will send you your keys ASAP!


Today marked one of the biggest milestones for Invisigun – it’s now officially released on Steam and Itch.io for the world to play! Thanks to all the backers for funding the game, and to all my friends for helping with production, convention madness, and general morale boosts. Yesterday Ali and Danny worked all day capturing gameplay footage, then we worked until about 5:00 AM to cut together this alternate trailer that really goes into detail about exactly how the game works:

SXSW Gaming expo

I’ll be taking a slight break (which actually just means not working 24/7, and maybe a normal, healthy schedule), and addressing any immediate bugs and fixes that need attention post-launch. Following immediate fixes, we’ll be exhibiting the game in the SXSW Gaming expo Indie Corner from March 16-18 during which attendees will be able to vote on their favorite multiplayer game. Wish us luck, and hope to see some of you there!


While continuing to make improvements to the game, I’d like the Cartographers to download it, have fun, and start thinking about your custom maps. You’ll be able to design a map using any of the pieces currently in the game, and you can even use the built-in Field Guide from the main menu as a handy reference to all the interactable elements at your disposal. Later, I’ll send out a scheduling link where you can sign up for a Skype time slot, and we can build the map together in real time.


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