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Invisigun 1.8.7 Performance Patch


Invisigun Reloaded v1.8.7 Has been released for Steam, itch.io, Nintendo Switch, and iOS. Please update to enjoy online crossplay.

There have been some issues with the Nintendo Switch release that affected several things during online play, and this patch focuses on fixing that! This should resolve all issues with Land Grab and Carrier, as well as stuttering and hitches that occurred with 3+ players. In general, this optimizes a lot of things under the hood and performance should be more consistent in all areas of the game, including offline multiplayer and the single player journeys. If you have a PC with limited specs, these performance improvements should benefit you as well.

On the new features front, this release also includes full Russian localization! As usual, here are the detailed patch notes:

New

  • New localization: Russian

Updates

  • GAME: Performance optimizations
  • GAME: Faster startup
  • GAME: Framerate locked at 60fps to prevent timing drifts
  • GAME: Vsync disabled and setting removed due to sync timing issues
  • UI: Adjusted some button target visuals for clarity
  • UI: Much improved UI performance in online lobbies
  • UI: Warning when time-based modes are almost over is more clear
  • JOURNEY: Aether’s boss shows shields on all body segments instead of just the head
  • JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to 0.75s

Fixes

  • UI: Fixed letterboxing shadows in middle of screen
  • UI: Localization corrections
  • UI: Fixed some text labels’ display in Japanese
  • UI: Fixed offset scrolling positions in options menus
  • UI: Possible fix for blank interface elements (sanity checks when data loading on startup)
  • INPUT: Fixed some instances where control would be lost
  • NET: Fix for some disconnection cases when returning to the lobby after a match
  • NET: Fixed degrading network performance as a match progresses
  • NET: Fixed online stuttering and hitches after the first round
  • NET: Fixed incorrect shot style being set on clients
  • NET: Fixed freezing that can occur in Zone Control and Carrier modes
  • NET: More accurate framerate-independent timers for online modes
  • GFX: Fixed Selene’s jump shadow showing in the wrong location for 1 frame
  • GFX: Fixed Phoebe instantly showing at her teleport destination for 1 frame
  • IRIS: Fixed being able to dash over Djaan-Khe’s traps
  • EPI: Fixed not triggering footstep effects if activating ability midway to the next tile
  • DJAAN-KHE: Fixed not triggering footstep effects if activating ability midway to the next tile

Invisigun @ DreamHack


Come check out Invisigun this February 21st – 23rd in the Indie Playground at DreamHack, held at the Anaheim Convention Center. It’s in the Best Multiplayer category – see you there!

Invisigun Reloaded – out now on Switch & PS4


Invisigun Reloaded, Nintendo Switch, August 22!


This is the biggest Invisigun update to date, and the culmination of 5 years of painstaking blood, sweat, and tears. I left a large chunk of my soul embedded in the code of this game, and it drops on Nintendo Switch on August 22nd – with full PC crossplay for online multiplayer battles! I’m beyond excited, and here’s what you can expect…

The Hero’s Journey

In the massive, all-new Hero’s Journey, you’ll be able to discover each of the 9 original hero’s unique abilities through puzzle rooms, skill challenges, and boss fights. Before jumping into local or online multiplayer stealth battles, you can find a hero that matches your playstyle at your own pace. The Hero’s Journey was developed to be very challenging, but three accessibility modes and secondary objectives ensure an enjoyable experience for everyone.

3 New Heroes

By completing any of the original 9 Hero’s Journeys, you’ll be able to choose one of the 3 all new heroes to unlock for multiplayer battle modes. Djaan-Khe lays invisible traps that can ensnare and slow foes, Zephyr can fake a shot with a decoy and teleport where it hits, and Violet can send and recall a floating orb that she can use as a remote turret.

Reloaded?

An insane amount of work, polish, balancing, and new content creation went into relaunching Invisigun Heroes on consoles (and the PC update will match). Hence, it’s Reloaded! Here’s what’s behind the new name, and changes in the update:

  • Challenge Mode has been removed. The Hero’s Journey essentially replaces Challenge Mode for several reasons. It is designed from the ground up as a proper single player campaign that is challenging and engaging while teaching players each of the 9 original hero abilities. In a game that is all about stealth, bluffing, adaptation, and trickery, the challenge mode was a wrapper around bot matches that frankly did not represent the magical feeling of playing against clever human opponents. It was never as good as I wanted it to be, and rather than misrepresent how the game feels – especially to new players – the Hero’s Journey was carefully crafted as a new separate experience to compliment multiplayer. That said, you can still create battle matches and enable bots for the same experience that was in Challenge Mode.
  • Guest Edition has been removed. The free demo was always intended to be up for a limited time, and it was easy enough to support it through multiple PC updates. However, an insane amount of work went into porting Invisigun for consoles, and maintaining the Guest Edition functionality was becoming a little burdensome in the growing codebase. It may return at a future point, but would require some rework, polish, and testing – no promises!
  • The price will be $19.99, but the update is free. Most of the development effort went into creating what is essentially an entirely new single player game, and the new price reflects this. It amounts to what some games would add on as premium DLC, but with an online multiplayer title I didn’t want to fragment the player base and have multiple “editions” floating around to complicate things. Everyone who owns the game gets the update for free on August 22nd, just like any other update, so this felt like the most reasonable solution to me.

As with any update, you can always view the complete changelog here. Thanks for supporting me on this quest, and spread the word!

Invisigun @ Minefaire this weekend


Invisigun Heroes will be at Minefaire this weekend, April 13th-14th at the Los Angeles Convention Center. Come chat with us in the indie game section, enjoy some intense multiplayer battles, and get a sneak peek at the new content on the way later this year. Hope to see you there!

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