PLEASE NOTE: Every Kickstarter backer that completed their survey should have received their Steam and Itch.io keys by now. Most were sent out about half a year ago, but some people never received the mass email, or it got caught in spam filters – my apologies if this was you. If you’re a backer and don’t have the game, please message me on Kickstarter and I will send you your keys ASAP!
Today marked one of the biggest milestones for Invisigun – it’s now officially released on Steam and Itch.io for the world to play! Thanks to all the backers for funding the game, and to all my friends for helping with production, convention madness, and general morale boosts. Yesterday Ali and Danny worked all day capturing gameplay footage, then we worked until about 5:00 AM to cut together this alternate trailer that really goes into detail about exactly how the game works:
SXSW Gaming expo
I’ll be taking a slight break (which actually just means not working 24/7, and maybe a normal, healthy schedule), and addressing any immediate bugs and fixes that need attention post-launch. Following immediate fixes, we’ll be exhibiting the game in the SXSW Gaming expo Indie Corner from March 16-18 during which attendees will be able to vote on their favorite multiplayer game. Wish us luck, and hope to see some of you there!
While continuing to make improvements to the game, I’d like the Cartographers to download it, have fun, and start thinking about your custom maps. You’ll be able to design a map using any of the pieces currently in the game, and you can even use the built-in Field Guide from the main menu as a handy reference to all the interactable elements at your disposal. Later, I’ll send out a scheduling link where you can sign up for a Skype time slot, and we can build the map together in real time.
Invisigun Heroes will be released this Wednesday, February 8, 2017! It will be available via Steam and Itch.io for Windows, OS X, and Linux, and this is all possible thanks to the support of the Kickstarter backers. I’m proud, nervous, excited, <insert probably any other emotion here>, and can’t wait to see what lies ahead for this game. For now, enjoy the launch trailer and spread the word!
I’m excited to announce that Invisigun Heroes is a 2017 SXSW Gamer’s Voice Multiplayer nominee! At the expo this March 16-18 in Austin, TX, attendees will be able to play all the nominated games and vote on their favorite. There are some awesome games in the batch, so I’m proud to be in such good company, and congrats to all the nominees! We’ll have a booth in the Indie Corner, so if you’re attending please stop by and say hello.
Hey everyone – just wanted to give you a quick heads up that Invisigun will be released some time within the first couple weeks of February. I was really striving for a January 31st launch at the latest, but there are a few things beyond my control.
I’ve been working harder than I ever have and it’s certainly taking its toll – but I’m happy to say that a 1.0 release candidate will be built in just a day or two. Beyond that, there is a major networking component that is crucial for the online gameplay, and it has a show stopping issue with Windows right now, which is obviously unacceptable for launch. The component is a third party plugin, so I’m working with them daily to resolve the issue.
As soon as it is resolved, I can release the trailer and announce the date. I promise, it’s very soon – and thanks for the continued support! :)