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Greenlit! Title change! Oh my!


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Invisigun Heroes was greenlit in just under two weeks! I’m completely blown away, as I expected the next few months to be mostly involved with marketing efforts and driving traffic towards the green light voting. What a weight off my mind!

To coincide with the final (lengthy) leg of development towards release, I decided to make a slight spelling change in the name. For some reason “Invisagun” with an “a” felt natural to me from the get go, but I’ve been discovering over time that literally every other person spells it as “Invisigun” with an “i” by default. I figured it was better to change the title sooner rather than later, so I took the opportunity to work out the final logo as well. Thanks for all your support! I’m excited about the next steps integrating the final assets and new character art – stay tuned!

Invisagun Heroes is on Steam Greenlight!


Invisagun Heroes on Steam Greenlight

Hot on the heels of submitting an early build of Invisagun Heroes to some independent game festivals, I’m happy to say that it’s now up on Steam Greenlight! Although the artwork will change in the next few months, I think the teaser, description, and screenshots still give a pretty solid sense of the overall gameplay mechanics. Please vote for us and help spread the word! <3

Introducing: Invisagun Heroes


I apologize for the lull in posts lately, but it’s mostly because I’ve been very busy preparing a solid alpha candidate to submit to Indiecade and the PAX Prime Indie Megabooth. With those submissions out of the way (fingers crossed), I’m happy to finally announce our project: Invisagun Heroes! Here’s a development teaser:

Invisagun Heroes is a 2-4 player single-screen battle arena, where everyone is invisible! It centers around sneaking around, taking risks, and watching for environmental-interaction clues to spot your opponents. You can read more about the gameplay on the Invisagun page. :)

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