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2019: Console, Journey, 3 new heroes. Now: 2-year anniversary sale!


I’m overjoyed to finally be able to discuss everything that’s in been development – but secret – for the past year. This spring (release date TBD), Invisigun Heroes will launch on consoles (Switch, PS4, Xbox One), with a massive amount of new content. The update will go live for all desktop players at the same time (Steam, itch.io, etc). Many more details will emerge in the near future, but here’s a quick overview of the new content:

  • The Hero’s Journey: This brand new single player campaign presents you with a challenging set of puzzle rooms for every hero that culminate in a boss fight. The rooms and boss will require that particular hero’s ability to solve, and they provide a ton of offline content to enjoy while at the same time better preparing you for multiplayer strategies.
  • 3 New Heroes: By completing a journey, you’ll be able to choose a new hero to unlock. The specifics of the new Heroes are still a surprise, aside from their names: Zephyr, Djaan-Khe, and Violet.
  • Unlockables: Completing the journeys will also earn you a brand new shot style you can choose when selecting heroes. The rooms also have collectible microchips that provide an additional challenge on top of just completing it, and picking them up will unlock more and more scoreboard emotes for use in multiplayer battles.

To commemorate such a joyous occasion and the 2-year anniversary of Invisigun’s desktop launch, it’s 50% off for the next two weeks – and all the content above is on the way for free!

2 responses to “2019: Console, Journey, 3 new heroes. Now: 2-year anniversary sale!”

  1. Pascal Mödder says:

    I love this game but never bothered looking directly for this dev blog when i was checking if this game would get a switch port. Im really hyped for this, since there is a local gaming meetup here in germany and this game would be perfect for it. Gotta spread the word.

    • Shadi says:

      Thanks Pascal! I’m excited as well, I think console is the perfect fit for it. It won’t be too much longer now, the ports are just about wrapping up and I’m preparing to submit them for review. Hopefully German localization can be added in a future update.

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