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Invisigun Heroes is live!


Kickstarter Backer Keys

PLEASE NOTE: Every Kickstarter backer that completed their survey should have received their Steam and Itch.io keys by now. Most were sent out about half a year ago, but some people never received the mass email, or it got caught in spam filters – my apologies if this was you. If you’re a backer and don’t have the game, please message me on Kickstarter and I will send you your keys ASAP!

Launch

Today marked one of the biggest milestones for Invisigun – it’s now officially released on Steam and Itch.io for the world to play! Thanks to all the backers for funding the game, and to all my friends for helping with production, convention madness, and general morale boosts. Yesterday Ali and Danny worked all day capturing gameplay footage, then we worked until about 5:00 AM to cut together this alternate trailer that really goes into detail about exactly how the game works:

SXSW Gaming expo

I’ll be taking a slight break (which actually just means not working 24/7, and maybe a normal, healthy schedule), and addressing any immediate bugs and fixes that need attention post-launch. Following immediate fixes, we’ll be exhibiting the game in the SXSW Gaming expo Indie Corner from March 16-18 during which attendees will be able to vote on their favorite multiplayer game. Wish us luck, and hope to see some of you there!

Cartographers

While continuing to make improvements to the game, I’d like the Cartographers to download it, have fun, and start thinking about your custom maps. You’ll be able to design a map using any of the pieces currently in the game, and you can even use the built-in Field Guide from the main menu as a handy reference to all the interactable elements at your disposal. Later, I’ll send out a scheduling link where you can sign up for a Skype time slot, and we can build the map together in real time.

Onwards!

Release date: February 8, 2017


Invisigun Heroes will be released this Wednesday, February 8, 2017! It will be available via Steam and Itch.io for Windows, OS X, and Linux, and this is all possible thanks to the support of the Kickstarter backers. I’m proud, nervous, excited, <insert probably any other emotion here>, and can’t wait to see what lies ahead for this game. For now, enjoy the launch trailer and spread the word!

SXSW Gamer’s Voice nominee


I’m excited to announce that Invisigun Heroes is a 2017 SXSW Gamer’s Voice Multiplayer nominee! At the expo this March 16-18 in Austin, TX, attendees will be able to play all the nominated games and vote on their favorite. There are some awesome games in the batch, so I’m proud to be in such good company, and congrats to all the nominees! We’ll have a booth in the Indie Corner, so if you’re attending please stop by and say hello.

Release date imminent


Hey everyone – just wanted to give you a quick heads up that Invisigun will be released some time within the first couple weeks of February. I was really striving for a January 31st launch at the latest, but there are a few things beyond my control.

I’ve been working harder than I ever have and it’s certainly taking its toll – but I’m happy to say that a 1.0 release candidate will be built in just a day or two. Beyond that, there is a major networking component that is crucial for the online gameplay, and it has a show stopping issue with Windows right now, which is obviously unacceptable for launch. The component is a third party plugin, so I’m working with them daily to resolve the issue. 

As soon as it is resolved, I can release the trailer and announce the date. I promise, it’s very soon – and thanks for the continued support! :)

The homestretch


It’s been a while since the last update, but rest-assured, the only reason is that I’ve spent almost every waking hour working on Invisigun Heroes. Thanks to all your support, we’re now in the homestretch together, and I wanted to outline what’s in store for the next few weeks!

Launch Trailer

Most of the time at the moment is being spent on any remaining bugs, general game polish, the final content, and of course – the launch trailer! I think we have something special in store here – it’s part bananas, and part amazing, and I think that’s a good combo. Stay tuned to the usual channels (YouTube, Twitter, Steam, Itch, or these updates) for its release.

Release Date

The actual public release date is still TBD, but I’m doing my best to make sure it’s this month. There are a couple of online play / network issues being sorted out, but it’s to ensure that the launch goes smoothly. For everyone that has participated in the alpha – you have my utmost gratitude! If you’ve already redeemed your alpha copies on Steam and/or Itch, you won’t need to do anything – it will simply auto-update to the final release. Also – if anyone knows of any streamers or journalists that may be interested in covering Invisigun, just let me know or point them to the Press Kit where they can get general information, media assets, and request press copies.

This also means that the public alpha on Itch.io will end, so the free Steam key offer only has about a week left. If you know anyone interested in the game, now’s the time to get the best deal!

Post-Launch Content & Cartographers

The first big update to the game will come post-launch, and will focus on a new hero and the custom maps from the Cartographer-tier Kickstarter backers. If you are one of the Cartographers – please keep an eye on your inbox for info about this. I’ll be setting up a bunch of Skype time slots that we can use to meet, screen-share, and collaborate on your custom maps. In the meantime, make sure you play the latest version of the game so you can get an idea of everything available to you. The Cartographer maps won’t have any planet-restrictions, so you can mix and match set pieces as you please. :)

It’s a really exciting moment – and really nerve-wracking as well. Thanks for joining me on this adventure… madness awaits!

Most of the launch maps – only a few remain!

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